motion graphics · live
motion graphics reel
identity motion
Hammer lockups, kinetic type, and logo timing are rendered from code so the same system can output web, reel, and social variants without hand-timing every pass.
generative overlays
Particles, data sweeps, frame ladders, and editorial transitions are built as reusable motion layers that can sit over AI footage or live-action edits.
render discipline
The reel favors deterministic renders, named assets, codec fallbacks, and browser-safe delivery over one-off exports that are hard to revise.
sound path
The next pass adds audio-reactive overlays to an electronic track, with timing data exposed as a production primitive rather than baked into a single edit.